Thursday, October 20, 2016

Mexican American War II

I am sure you'll all be surprised but a small group of us have started up a new project. And as I am want to do, I got them doing something different than 'normal' gaming project :)

I recently read the Sharps Practice 2 rules and thought it seemed like a fun rule set to play. And the figure count is relatively low, so would make for a neat mini project (of course it has grown slightly than I originally anticipated!). I knew I did not want to do any Napoleonic figures (have plenty of opportunities to paint up troops for Black Powder), and was thinking that as I have never done an AWI project, SP2 supports AWI, plenty of figures to choose from, that it would be a perfect period for the project... But when I broached the idea to several other participants, I found a lack of interest in it, in fact they thought an ACW project would be better.

I have plenty of 15mm ACW and so was not super keen on the idea. I threw out the idea of doing something different, a quasi-historical period … how about the 2nd American Mexican set during the during the American Civil War! We could have Confederates, Union, Mexican, French, Austrian, Belgian and even British troops … they were sold on the idea. So I read up on what was happening during that time frame and got to work on writing up some background material.
PAX MEXICANA, 1864
 My basic premise is that to unify the country after the French leave Mexico (mostly), Maximilian promises to restore Texas to the Mexican Empire! So in 1864 Mexico invades Texas, along with British support (intent of taking over the Rio Grande Cotton Trade route). Only the French Foreign Legion remained behind to help the Mexican side, while Union troops have been reluctantly accepted by Texas to help stem the invasion.

There will be four main forces to choose from, Texas Home Guard, who distrust the union to much to operate with them, though have irregular units such as Texas Rangers. And Confederate Veterans, who are reluctantly willingly to work with Union troops on the American side.

Maximilian forces are an Mexican Imperial Army, made up of both former republican and imperial forces, with a few Legionnaire units. Or a British Intervention Force supported by some Mexican irregular forces (mostly cavalry).

Each player is going to paint up a core force which we will track through the campaign, and units can gain and lose experience, special abilities as the campaign progresses. Each player will also need to paint up several support units that can be used from game to game but won’t be tracked. Typically this will be artillery, cavalry and limited special units (such as Sharpshooters).

Here is my initial rough draft of the rules, compiled from several sources and will most definitely change. Mexican American War II - Rough Draft

Captain Delgado's Company, 8th Battalion
I have chosen (well a process of elimination :) to paint up a Mexican Army. While both Gringo 40 and Foundry do figures for the Maximilian Adventure, I decided to mostly use Perry's ACW figures for the infantry. I’ll get some Gringo40's cavalry and legionnaires to finish off the core units. I might also get some Foundry figures to use as leaders, support units, as well as for making a few Deployment points.

1st Platoon
Waiting on basing and a couple of touch ups, but my first formation is mostly done (two 8 figure groups and a leader).
The flesh looks "whiter" in this pic, but do need to darken it on later figures.


2nd Platoon
My second formation is blocked out, dip and touch ups left to do (again 2 groups and a leader).

I was going to paint them up in the late Imperial Uniform (red shirt, green pants) but one was not keen on the color combo and two, the figures turned out not to be a close a fit as I thought. So they are using mostly uniforms received from the Union before their treachery!

Supporting Units
Next up is a artillery piece (leaning towards painting them up in a white uniform) and a 6 figure skirmish group (which I am leaning towards a variant of the Cazadore uniform (Blue/Grey with green piping).

Going to have to add one more figure as artillery unit has 5 men to it. My initial thought is to use an extra standard bearer from the "white uniform" unit above and craft a cleaning rod for him.


I am thinking about adding a pompom to the top of the kepi, and if i am really feeling crafty, I will bulk up the kepi first to look like a shako!

This should (along with the cav and french) get me close to my starting force, plus a support unit. Though I might need to get some more "regular" infantry to add to my basic force.

Already have some ideas for deployment points. The main deployment point will be on a 60mm round base with one (or two) flag bearers and a table with an officer. A secondary point, might be some crates with an NCO. For a movable deployment points I am leaning towards just a 40mm round base with a single "sneaky" skirmisher figure advancing.

Will have more to come and will post some pics of the other chaps armies as they get units done.

2 comments:

  1. Excited to play these rules when you get ready to!
    Good looking dudes too, as usual!
    Gary

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