We had another game of Battlegroup last Saturday … Each
side had a reinforced company from the Fall of the Reich supplement. Steve commanded the Russian Mechanized force and
Bailey commanded the German Kampfgruppe (I commanded the store … so I was only
able to rules mediate for most of the afternoon).
The game started with both sides recon forces on the table,
but it was not long before the first wave of reinforcement troops arrived (each side
rolled very well on turn 2). The German forces pushed into the center and up the
right flank, while the Russian force mirrored them on the other flank.
It was going well for the Russians as they quickly knocked
out a Marder III and Jagd Panzer IV, plus another section of troops were able to
move up the German left flank and capture an objective. At this time they held three of
the four objectives. They had a good base of fire on the right flank and overwhelming
troops on the left. It started going bad when a lend lease Sherman blew up from
a mine strike though.
Then it went from bad to critical when the Tiger showed
up! It proceeded to drive into the open area, disregarding all enemy tanks. It was hit six times but none of the hits failed to
do any damage to it. Of course it put an end to the fire, by brewing up three Russian tanks in rapid succession!
Both sides placed their FO’s in the center of the lines and
proceeded to call down mortar and artillery barrages onto the
table. The German FO tried several times unsuccessfully to get the division big
guns to fire. The artillery fire on both sides really pinned down the action
for several turns, but eventually the Germans began to push on both flanks,
and moving into close combat range.
The casualties were extremely heavy for both sides, and it looked
like the Russian would hold as a T-34 took out a half track and most of a German
squad (who failed to hit with their Panzerfausts). But then a Panzerschreke
team, which had been sneaking up the right flank woods, fired and brewed up
the T-34.
This last exchange of fire was to much for the Russians and they retreated from the field.
Aftermath
This game we tried a couple of rules adjustments … as we
play in 28mm we increased all measurements by 50%. I thought it worked really
well for the most part, though the large open areas seemed more daunting to
cross.
The second adjustment was to change most of the tables to
formula’s. As an example, armor levels are listed as a Letter and you
cross index the letter with the penetration number of the shot to get a “kill”
number. If you convert the Armor Letter to a number you can find the Kill
number by just subtracting the Pen value from the Armor value.
The only House Rule we used was to add a couple of maneuvers
to vehicle movement, so that they did not move exactly like infantry. Namely they could turn,
rotate or reverse in addition to moving forward. This worked ok,
but do think I need to tweak it some more.
Look Good John
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