Monday, June 20, 2016

6mm Micro Armor Trees

As I have been in a painting slump these last couple of months, I decided i'd finish up a few small projects. I was able to touch up some figures for my Frostgrave warband, rebase of all my Napoleonic sailing ships to use with Fighting Sail from Osprey and work on some trees from GHQ for my modern micro armor.

I have had two packs of GHQ tree kits for several years, but never got around to making them. However, we have been gaming some modern micro armor lately, and this motivated my to figure how to build them before our next game. So after reading the instructions and watching a copy of the 1980's terrain maker video on YouTube, I gathered up everything and made a few test trees. Satisfied with the results I cut out enough for 30 deciduous trees (a bunch of pine tree will be later). Note: I may go back and for future trees, use a putty/paint solution on the tree trunks.

The tools used plus a paint brush for the tree trunks. As you'll see later,
 the pink foam was used to hold the trees until I hot blued them to pennies.

This is what comes out of the bag.

Using snips to cut up the "tree".

I then bent the piece at a 90 degree. Placed one side on a
 paint brush and wrap the other half around the brush

Once you slide out the brush it looks like this.

Now for the trunk ... a candle came in handy for this step.

Did not set one of them on fire!

Stuck them into the foam, then painted the trunks.

Not shown, but I covered the tree in glue and dip it into my bin of flocking.

I bent the truck twice at 90 degrees to give it "base" then hot glued them to pennies.

I did up a few as "Cyprus" tree
BMP company on overwatch at the edge of a woodline

T-72 moving down a grass road


Next up is a batch of pine trees, though once done I will just update this post with a few pics. I am saving a few trees to put on building sectors. Think I am going to try and build my own buildings as I want them a little smaller than the vehicles so as to have more on a town block.

I have also ordered a unit of Russian Infantry in greatcoats ... I believe they should be easy to paint up and might get me back into painting and gaming with my Napoleonic figures again!


Tuesday, April 5, 2016

Boromite Force - Beyond the Gates of Antares

I had play tested the BGoA rules and since its release have had several more games, all those games have seen proxy figures used for the BGoA factions. As I do really like the rules (highly recommend them), I thought it best to paint up a store army. Based on the lack of interest and low sales of the figures, it seemed apparent that I should either paint up a Boromite or Freeborn force. Though as I already had two Boromite units done (from the playtest days), it was easy for me to choose the Boromite faction as the store army.

To the already painted units, I added another four to bring the force up to around 600pts. I was going to do a matriarch as well, but it is essentially another command squad though weak on firepower so skipped it (though see below for major gripe with Warlord games and BGoA).

I ended up with:
1x Overseer Command Squad with extra troops and plasma grenades
2x Gang Fighter Squad with plasma grenades
1x Work Gang with Mass Compactors and Implosion Grenades
1x Support Team with X-Launcher
1x Lava Mite Brood
Boromite Combat Force
 
For the command squad I purchased a couple of extra troops to bump the squad to five figures. I wanted the leader to stand out from the rest of the troopers and succeeded (to much in retrospect). I should have used his paint scheme on the lava might handler and just gone with a lighter green (yellowish) "skin" for the overall leader. Someone also pointed out that I have the superhero The Thing leading the Boromites :)
 
Reinforced Overseer Squad


The core of the army is a couple of units of Gang Fighters. It is hard to see in these photos but the exposed "skin" is less "green" than the green "rocky" skin. I used Necrotic Flesh spray from The Army Painter then "painted" the stone skin with Vallejo air color Green Zinc.
 
#1 Gang Fighter Squad


#2 Gang Fighter Squad

Nothing beats the close range fire like the Mass Compactors and so added one unit with them. For the "tech" bitz on the models, I went with metallic silver for most weapons and gold/brass for the trim and non-weapon bits. Hard to see but the Reflex Armor nodules are gold metallic.
 
Work Gang w/ Mass Compactors

You can just see a little bit of it on the X-Launcher support team figures, but to add "color" to the figures I went with a red accent. Any clothes were painted red and most of the pouches were painted in a red leather tone. I am contemplating painting the few "mortar" rounds/globes in a highly contrasting color, such as bright yellow.
 
X-Launcher Support Team

For my close combat "specialist" unit, I of course went with the Lavamites. Their three attacks at -2 to saves per model is going to be brutal when they close with he enemy. To go with their namesake, I pretty much painted them as lava! The handler was painted in my basic Boromite scheme, though as noted above I would redo him in the oranges red scheme to reflect how much time he spends around the mites.
 
Small Lavamite Brood 

Of course all models were completely dipped to darken up and "black line" the figures. I will most likely include one or two support units with Mag Light Support weapons (aka Machineguns) but will see what other release they do for the Boromites.

BGoA Gripe
Besides the price gouging of the Beyond the Gates of Antares figures, the most frustrating issue I have (as well as customers demonstrated by lost sales) with the BGoA miniature line, is the incomplete units included in a blister or box. The ignorance on what should come in a blister or boxed set is kind of staggering, in that it applies to almost every single blister or  boxed set they have produced so far.

Basically they never give you enough figures, weapons or drones to field a full unit. As an example, the new $32.00 Boromite Matriarch boxed set comes with the Matriarch, one guildless and two gun drones (about twice the size of the Spotter drone shown above). The unit could be upgraded with a spotter drone, two shield drones and two extra gun drones, but alas they don't includes those. I have had a customer put back the boxed set from the counter when he realized you only got two gun drones.

I could list the problems with each blister or boxed set, but alas it applies to at least 90% of their range. What Warlord Games seems to not understand, unlike say a company which does 15mm WW2, is that the majority of gamers want to buy the whole unit outright. The gamer will decide for each game whether to field the unit at reduced or full strength or somewhere in between, but at least he has the option if he was able to purchase the whole unit. It also doesn’t help when say they release the Concord Drop Squads but no Command Drop Squad that you must field in order to include Drop Squads in the army!

The larger impact of this practice is that the whole game of BGoA has the feeling of being incomplete, disorganized and poorly thought out. From a commercial stand point it is making it very difficult to sell the game and figures (as well as the prices) at the store, even though the rules are excellent.

Tuesday, March 1, 2016

Melee over Gotha, Germany 1944

Ken ran another CY6 game last weekend ... While I started the game, I ended up missing about half the game helping customers (otherwise known as working!).

We have been getting more and more games of CY6! in and now are pretty comfortable with the rules. Though I do seem to still forget a lot of the little details, thankfully Chris and Ken are there to keep me honest :) The only issue I am not keen on is the bomber's shooting ... very time consuming and wish we had a simpler way of adjudicating it.

The sixteen B-17 bombers had to move from one side of the table to the other side. Each flank was protected by a flight of P-51. The Germans had a mix of BF-109 and FW-190's, eight of them to shoot down as many B-17's as they could.

I controlled the right flank P-51's, while Seann controlled the left flank (or all of them while I was away). Ken had FW-190's while Chris flew BF-109's.

My flight swoop forward, then banked to the left at a pair of BF-109's ... and passed right by them without firing! I then poured on the power and raced toward some FW-190's. I got a couple of burst off and was in the process of turning back towards some BF-109's, when I had to step away from the game.

 
I came back in time to see most of the B-17's fly of the board edge, though three had been shot down. Combined with the loss of a couple of German fighters, enough bombers got off the table for an American victory.

 
 Ken is already working on the next game ... I will try and take better pictures next time!
 

Tuesday, February 23, 2016

Ghar Battleforce

Had a few left over models from the release of the Beyond the Gates of Antares last year. In addition, I traded the set of Concord figures which came with the set for more Ghar battlesuits. They had been sitting in a box since then, so thought I would break out the airbrush to quickly paint up the figures.

I was not keen on the light grey or white theme shown throughout the book ... it seems just to "Hi Tech" for the Ghar, so went with a green and brown theme.

Meet my "Little Friends" - Ghar Outcast Commander with twelve battlesuits

Standard Ghar Battlesuit - main weapon is the Scourer Cannon

Ghar Assault Suit - the Gouger gun pins the enemy. Then they move in and finish them with the Plasma Claw.
The limited edition BtGA had a special character figure, Fartok leader of the Outcast Revolt. Not sure if I'll get around to painting up any more Ghar, but if I do, I have a pretty cool figure for a command squad. It seems that if a Ghar screws up (and survives), it has its suit taken away and is referred to as an Outcast aka penal battalion. It would appear that not all Ghar appreciate the one strike rule :)
Fartok without its Battlesuit -
 I thought the red "eyes" really help make the figure stand out. Initially was going to go with "glowing" yellow, but thought a sharp contrast would work better.


I have already done up a couple of squads for the Algoryn and Boromite factions; now the Ghar. I should probably just stick to one faction and complete it!

Tuesday, February 2, 2016

Honours of War in 15mm

Even though I had already participated in three games this week, I met up with several friends at the store on a Sunday (my one day off) to get another wargame in for the week. James had recently purchased the Honours of War rules by Osprey Publishing and was motivated to dig out his 15mm SYW figures for a game (he even rebased some of his miniatures!).

I had already dabbled with rules and they had been gamed at the store several times. I was not too impressed with them so far, it seemed to me that all you did was move up and then pull units off the table at the slightest wisp of combat. In addition the units seemed very bland, everything has the same stats, leaders were just tokens to measure command to/from et... But I always have a good time gaming with my friends, so made the best of it.

James went with a semi large game to begin with; each side had about 36 units (the Austro-Russian force had 34, but four large units). James and I played on the Austro-Russian side, while Chris and Steve commanded the Prussians. Most units were rated as per the book, though we did play the Russian artillery as Superior.

I commanded three brigades of infantry and one brigade of cavalry, all Russian. James, who was to my right, commanded the Russian grenadier brigade, two cavalry brigades and the Austrian infantry. The lone Austrian grenadier battalion was an independent unit.

Chris commanded two brigades of infantry and two brigades of cavalry. While to his left, Steve commanded two infantry brigades, a cavalry brigade and a large grenadier brigade.

After we had set up our forces, we then rolled for our commanders abilities ... which really created some interesting dilemma's for both sides. Chris for example had rolled two dithering commanders, while Steve on the other hand had two dashing commanders. James and I each had a dithering commander.

We spent about four turns maneuvering our forces against each other ... some of the delay was due in part to our poor maneuvering die rolls (the dithering commanders were especially living up to their lack of ability!)
Eventually we had some cavalry clashes. I learned that charging fresh infantry to the front was not really going to work out well for the cavalry ... even with Chris bad die rolling! But the battle raged on and my Russian infantry pressed into the Prussians, with limited success. The Prussian hammered back and almost broke my command.
Steve and James squared off and proceed to engage in long range fire while the cavalry on the flank battled for supremacy. It looked like the Russian cavalry was going to sweep away the remaining Prussian hussars, after they had beat up the Austrian Cuirassiers! Then there was a lull in the cavalry fight, at which time both sides Grenadiers came to grips and proceeded to blow each other away!

I was able to reform my line on the left flank, largely because the dithering brigade finally had moved up and formed battle line. Our center was dangerously absent of troops ... fortunately the Prussian's had nothing organized and ready to move into the gap.

We called the game shortly thereafter ... a draw favoring the Prussians. They had beat up the center, but did not have any troops to exploit it. I held the left with enough force and James still had the large Austrian infantry force, with much of it untouched on the right and soon would have a slight advantage in cavalry.
 
Wow ... I unexpectedly had a great time playing HoW! We played for over five hours and only stopped when we realized it was 6pm. I am not sure if it was the size of the game, the scale of the figures or even that I was the rules adjudicator, but this was far and above the best game of HoW I had participated in or seen played.
 
That said there were still a few things that detracted from the game. Several parts of the rules are unclear or vaguely written. I know that after I read the rules a couple more times I'll be able to piece together clarity for some of the questions. I just get tired of having to make an educated guess on what an author was poorly trying to get across (Edit: Most have been cleared up after a couple of thorough readings of the rules) ...
 
The main drawback to the game is that it is in centimeters. Besides being a pain to convert (none of the QRS have been converted), I found it difficult to get a feel for the ranges and movement of troops (I know I was not the only one!). Also as we we're using 15mm figures (all ranges in the book should have been halved), we ended up incorrectly using ranges in different sections of the rules. This will be alleviated once I do up a QRS in Imperial measurements and a few more play through of the rules.
 
Neither issue will stop us from gaming again and in fact James is already working on another game with even more troops!




Wednesday, January 20, 2016

Drumbeat 2016

So another Drumbeat is in the books … The turnout this year was good, 58 people showed which was up from the 55 of last year. There was a decent slate of games as well, with equal number of games for the 1st session and 2nd session.

I changed up my routine this year, in that I just went to game and did not host a game or really help out while there. Which meant I was able to get into two games this year, a Hail Caesar game and a Check Your Six! game. And thanks to a tip I received, I was able to make a few bucks by selling off some of the All Quite on the Martian Front products!
Hail Caesar - Rome tries to save the Fort from the Dacian Barbarians
For the morning session I jumped into Mike and Troy’s Hail Caesar game … Of course I immediately blundered my first command roll! But even with the bad start, my horde eventually started rolling forward, straight at the fort, and reached the banks of the creek after three turns. Casualties from ranged fire were directed onto just a couple of units and shooting from the bolt throwers proved relatively ineffective [my opponent missed a lot!], so the bulk of my force arrived intact at the walls.
The Horde assembles before launching themselves at the Fort
 My first attempt to storm the walls, saw the Romans hold (high casualties caused one of my units to break). So I attached my commander to one of my "elite" units and stormed around the flank of the fort. This side was only held by a small unit of archers and they were not able to keep the swarm of troops off the walls. As they spilled over the walls, they were soon joined by the rest of the horde and proceeded to destroy the forts garrison.
Roman Auxiliary overlooking the mass of barbarians.
A moment before the fall ... off in the distance the Roman relief column.
They were supposed to sack the camp and head out, but our holding force on the right flank had been completely overrun by Allied Roman cavalry. So the troops inside the fort thought it best to hold out in the captured fort for a bit! The game ended in a draw.
 
Herb ran two The Sword & The Flame games.

Chris's Dr. Evil Must Die! game using Osprey's Black Ops rule set.

A large game of Dead Man's Hand, Jerry, Doc and Crew hosted the game.

Bill's WW1 game - Miracle of the Marne.
After a Lunch break, I jumped into Ken's CY6! game ... flying a mix of BF-109's and BF-110's, mostly Green pilots, though had one Veteran. I was able to score a couple of damaging hits early on, but I was not able to achieve a single hit for the rest of the game! That said, I did manage to down a plane ... my own, as I ran into one of the own planes!
Seven Years War Austrians advance upon the Prussians.


Matt and Wes hosted a 15mm SYW game using Wes's Old Dessauer rules
Regimental Fire & Fury ACW game put on by Scott.

Modern Ops game ... Jerry and James ran the game.

After running a Puget Sound Indian War 1855-56 game, the crew from down South put on a WWII game.
There were several other games that I had no pictures of, in particular, Dale and Sven put on a very large game of All Quite on the Marian Front. Overall another successful Drumbeat and I even have had several conversations with two chaps already planning to host games for Drumbeat 2017!